Artistic Opinion

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By definition art is: “The expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power.”

Therein lies the question.

Are videogames the expression or application of human creative skill and imagination? And are videogames appreciated for their beauty and emotional power?

As with any younger brother, video games struggle for their position to prove their maturity and complexity. The enthusiasm to be seen as a genuine outlet for expression and not just a child’s toy, is something the industry battles with as a whole.

The expression of videogames as art often shines through games that display a devotion to the craft and not just the economy. When a developer decides to follow and ambitious art style rather than conforming to the norm, works of art are produced.

When you look at games like Flower, Braid, Grim Fandango and Shadow of the Colossus, each one can be appreciated for their beauty and emotional power. But they are the eventual product of a process that has countless moving parts.

If you were to deconstruct a videogame you would have to appreciate the layers of art that unite to give birth to such a unique creation. Videogames have evolved to become a tapestry of design, architecture, painting, music, writing, sculpture, cinematography, acting and technology. The final product is an amalgamation of imagination, a device that provides interaction to art.

In recent years a growing number of mainstream art exhibitions have been devoted to videogames. Among them the Smithsonian American Art Museums exhibit, “The Art of Videogames”.

The Art of Videogames

The Art of Videogames

In 2012, The Art of Videogames showcased the medium heralding videogames as a platform that “offers artists a previously unprecedented method of communicating with and engaging audiences.” The exhibit which is on national tour until the start of 2016 boasts the “forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies” and incorporates playable pieces including; Pac-man, Super Mario Brothers, Myst and Flower.

While there is no doubt compared to music, canvas or performing arts, video games are very young it’s the ambition of youth and the ever growing potential of technology that drives the exponential evolution of videogames.

It sure is an exciting time to be a gamer.

And whilst there is little resistance for games to be further accepted as art it’s great to see developers (artists) finally get the recognition they deserve in the artistic community.

My Life as a Gamer: Super Nintendo Entertainment System & Sega Genesis

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Around 1995 I used to visit my cousins a lot. Funnily enough my Mum’s side of the family owned a Super Nintendo Entertainment System and my Dad’s side of the family owned a Sega Genesis. My Mum and Dad didn’t really want me playing video games “because your eyes will go square and they will melt your brain.” I’m still not sure if Mum and Dad told me that to scare me or if they legitimately thought both those things would happen.

Super Mario World

Super Mario World

Killer Instinct

Killer Instinct

 

 

 

 

 

 

The first set of cousins were much cooler than me because they had a Super Nintendo Entertainment System (SNES). I still remember that all I would do at their house was rotate between playing with Lego and the SNES. We used to spend most of our time playing Super Mario World, Killer Instinct and Battle Toads. I remember being good at Super Mario, average at Battle Toads and terrible at Killer Instinct. But I enjoyed getting my ass kicked by my cousins all the same. For me Super Mario World is one of the ultimate best games of all time, but more on that later.

The second set of cousins were much cooler than me because they had a Sega Genesis. We shared our time between Sonic the Hedgehog, Streets of Rage 2 and Road Rash 2. Sonic the Hedgehog defined a generation of gamers.

Sonic the Hedgehog 2

Sonic the Hedgehog 2

Streets of Rage 2

Streets of Rage 2

 

 

 

 

 

You bought a Nintendo for Mario and a Sega for Sonic. Sonic introduced the speed and flow gamers were missing. While some games toyed around trudging through slow levels, Sonic was full speed and flat out. However I rarely got to play as Sonic due to the fact Sonic was always player 1. I played alongside my cousins as Tails, Sonic’s trusty side kick, always eager to help out as much as possible. I jumped around the screen not fully understanding my objective but loving every second of it.

Next week I go back to the future and visit DOS Gaming.